Notification and Preliminary Call for Submissions

The i-Society 2021 is a global knowledge-enriched collaborative effort that has its roots from both academia and industry. To view types of submissions, please Click

The topics in i-Society 2021 include but are not confined to the following areas:

Artificial Intelligence
  • Architecture State Modelling
  • Compealing Code
  • Data Science
  • Mainstream Applications
  • Self-correcting Systems
  • Trustworthy Software
Covid-19
  • Covid-19 and Digital Communication
  • Covid-19 and Digital Contact Tracing
  • Covid-19 and Digital Inequality
  • Covid-19 and Health Surveillance
  • Covid-19 and Mental Health
  • Covid-19 and Online Disinformation
  • Covid-19 and Online Trust
  • Covid-19 and Social Media
  • Covid-19 and Traveling
Educational Technology
  • Animation and 3D Systems
  • Blended Learning
  • Blogs
  • Collaborative Virtual Environments (CVEs)
  • Computer-Mediated Communication (CMC) Tools
  • Computer Software on Education
  • Distance Learning
  • Future of Technology in Education
  • Educational Multimedia and Hypermedia
  • Educational Software
  • Educational Software Experiences
  • E-Learning for Environmental Sustainability
  • E-Learning Projects and Experiences
  • E-Learning Standards
  • E-Tutoring
  • E-Moderating
  • Impact of Web Technologies
  • Intelligent Tutoring Systems (ITS)
  • Learning Management Systems (LMS)
  • Managed Learning Environments (MLEs)
  • Mobile Learning
  • Mobile and Tablet Technologies
  • Online Assessment
  • Online/Virtual Laboratories
  • Open Online Courses
  • Technology in Education and Teaching
  • Social Networking
  • Videos for Learning
  • Virtual Learning Environments (VLEs)
  • Virtual Conferences and Workshops
  • Virtual Reality
  • Virtual Universities
  • Web 2.0
  • Web Classroom Applications
Gaming
  • Academic Courses for Game Design and Development
  • Architectures and Frameworks for Computer Games
  • Audio, Video and Text in Digital Games
  • Computer Game Engineering
  • Cultural and Media Studies on Computer Games
  • Foundations of Computer Game Design and Development
  • Game-based Training and Simulation
  • Games and Intellectual Property Rights
  • Gaming – Hardware and Accessories
  • Game Design and Development
  • Game Security
  • Game Theories
  • Laws, Regulations, Certifications and Policies for Gaming
  • Management Aspects of Computer Game Development
  • Multi-user Games
  • New Computer Games and Case Studies
Green Computing
  • Advanced IT energy-aware technologies
  • Big Data
  • Green Computing, Geo-energy, E-Cycling
  • Electronic Waste
  • Energy Efficient Ethernet
  • IT Energy Management
  • Power-aware Networking and Software
  • Power-efficient Architectures and Chip Designs
  • Smart Grids Applications
  • Technology as Green Enablers (Grid, Cloud, Data Centers, Virtualization)
Information Visualization
  • Content Development
  • Applications and Case Studies
  • Design Theories and Methodologies
  • Evaluation and Usability Studies
  • Interactive Data Exploration
  • Knowledge Discovery and Visual Data Mining
  • Multidimensional and Multivariate Analysis
  • Perception and cognitive factors
  • Requirement Engineering and Task Analysis
  • Standards and visualization languages
  • Visual Analytics
New Enabling Technologies
  • Computational Linguistics
  • e-Manufacturing
  • Internet of Things (IoT)
  • Internet Technologies
  • Mobile Applications
  • Multimedia Applications
  • Protocols and Standards
  • Ubiquitous Computing
  • Virtual Reality
  • Wireless Applications
  • Geographic Information Systems
  • Web Services and Performance
Security
  • Biometrics
  • Cloud Security
  • Cryptography
  • Cyber Law
  • Cyber Security
  • e-Privacy
  • e-Risk
  • e-Trust
  • Forensics
  • Information Assurance
  • Internet Security
  • Intrusion Detection
  • Mobile Security
  • Payment Systems
  • Secure Protocols
  • Secure Transactions
Social Media
  • Advances in Social Media
  • App Store
  • Branding and E-Marketing
  • Convergence
  • Digital Platforms
  • Disinformation
  • Facebook
  • Free Speech
  • Google
  • Hashtags
  • Hate Speech
  • Instagram
  • Message Credibility
  • Organisational Knowledge Management
  • Privacy Literacy
  • Realtime Communications and Instant Messaging
  • Security in Social Media
  • Social Media Big Data Analysis
  • Social Media News
  • Social Media and Advertising
  • Social Media Technologies
  • Social Network Analysis
  • Trolling
  • Trust and Privacy in Social Media
  • Twitter
  • YouTube
  • WhatsApp
Applications of Chaotic Computing
  • Chaos-Based Data Security
Data Protection
  • Data Privacy in the Global Context
  • Privacy, Trust and AI
e-Society
  • Computer-Mediated Communication
  • Distance Education
  • e-Art
  • e-Business
  • e-Governance
  • e-Health
  • e-Inclusion
  • e-Learning
  • e-Science
  • Globalisation and Developmental IT
  • Global Trends
  • Intellectual Property Rights
  • Social and Organisational Aspects
  • Social Inclusion
  • Social Infonomics
  • Social Software
GIS
  • Implementation
  • Issue Analysis
  • Location Optimisation
  • Mapping Patterns
  • Statistical Analysis
  • Visual Presentation
  • Compealing Code
  • Data Science
  • Mainstream Applications
  • Self-correcting Systems
  • Trustworthy Software
Human-Computer Interaction
  • Collaborative and Social Computing
  • Human-Computer Interaction in Education and Training
  • Interaction and Interface Design
  • Mobile Computing
  • Social Psychology and Recommender Systems
  • Ubiquitous Computing
  • Visualization
Intelligent Data Management
  • Content Development
  • Data Mining
  • e-Intelligence
  • e-Publishing and Digital Libraries
  • Information Search and Retrieval
  • Intelligent Agents
  • Intelligent Organisations
  • Intelligent Systems
  • Knowledge Management
  • Knowledge networks
Resource Virtualisation
  • Future Virtualisation
  • Innovative HCI and Touch-Screen Models
  • Mobile Commerce, Handheld Commerce and e-Markets on Cloud
  • Monitoring and Auditing in Cloud
  • Scalable and Elastic Cloud Services
  • Social Computing and Impacts on the Cloud
  • Storage Virtualisation
  • Teleworking, Tele-conferences and Virtual Meeting
  • Virtualisation Technologies and Enablers (Network Virtualisation, Software-defined Networking)
Semantic Web
  • Big Data and Metadata
  • Semantic Web Design
  • Semantic Technologies
Sustainable Technologies
  • Applied Research
  • Cutting-edge Technologies
  • Sustainable Environment
  • Sustainable Living
  • Sustainable Society
  • Technology and Innovation
  • Trends in Learning
Cloud Computing
  • Architectural cloud models
  • Programming cloud models
  • Provisioning/pricing cloud models
  • Data storage and computation in cloud computing
  • Resource and large-scale job scheduling in cloud computing
  • Case studies of green cloud computing
  • Cloud Security
Data Science
  • Advanced Computing
  • Algorithms and Systems
  • Anomaly Detection
  • Artificial Neural Network
  • Clustering
  • Cyberscience
  • Data Engineering
  • Dimensionality Reduction
  • Domain Expertise
  • Hacker Mindset
  • Machine Learning
  • Math
  • Reinforcement Learning
  • Scientific Methods
  • Statistics
  • Structured Prediction
  • Visualisation
FinTec
  • Back, Middle and Front Office Technologies
  • Fraud Prevention and Compliance Solutions
  • Insurance Technology Solutions
  • IT Solutions for Financial Institutions
  • Lending Solutions For Banks
  • Management Solutions For Financial Institutions
  • Mobile Technologies
  • Next Generation Technologies
Graphics and Multimedia
  • Communications
  • Computer Aided Design and Animation
  • Computer Graphics
  • Image/Video Synthesis
  • Multimedia Computing
  • Processing and Analysis
  • Storage and Applications
  • Virtual and Augmented Reality
Information Systems and Management
  • Big Data
  • Data Management Systems
  • GIS
  • Information Storage Systems
  • Information Theory
  • Pattern Discovery
  • Remote Sensing Applications
  • Visualization of Data Analysis
Internet of Things
  • AI and Machine Learning for the IoT
  • Distributed Ledger Technologies for IoT
  • Energy Efficiency and Sustainability in IoT
  • Human Interaction with IoT
  • IoT Architectures
  • Interoperability in IoT
  • New IoT Communication Technologies
  • Novel Applications of IoT
  • Real-world Deployments and Testbeds
  • Security and Privacy in IoT
  • Societal Impacts and Ethical Implications of the IoT
  • Web of Things including Hypermedia Agents for the IoT
RFID
  • Chipless RFID Technology
  • Near Field Communications (NFC)
  • Next-generation RFID Applications
  • RFID Applications
  • RFID for Industry 4.0
  • RFID for Smart Cities
  • RFID Manufacturing ProcessesRFID-enabled Localization Systems
  • RFID Sensors
  • RFID Software, Middleware, and Protocols
Smart City
  • e-Mobility and Smart Transport
  • Smart City Infrastructure
  • Smart Data for Business Intelligence
  • Smart Sensors
Wearable Technologies
  • Wearable Visual Markers
  • Wrist-worn Sensors
  • Integrated Textile Sensors
  • Piezo-electric Sensors
  • Collar-sensed Motion Gestures
  • Touch Sensitive Fabrics
  • Forearm Smart Watches
  • Magnetic Field Sensing
  • Inertial Sensing
  • Commodity WiFi Devices

Young Researchers Contributions

i-Society welcomes ongoing research from undergraduates, graduates/postgraduates and professionals.