Notification and Preliminary Call for Papers

The i-Society 2020 is a global knowledge-enriched collaborative effort that has its roots from both academia and industry. The conference covers a wide spectrum of topics that relate to information society, which includes technical and non-technical research areas.

The topics in i-Society 2020 include but are not confined to the following areas:

New Enabling Technologies
  • Internet of Things (IoT)
  • Internet technologies
  • Wireless applications
  • Mobile Applications
  • Multimedia Applications
  • Protocols and Standards
  • Ubiquitous Computing
  • Virtual Reality
  • Human Computer Interaction
  • Geographic information systems
  • e-Manufacturing
  • Computational Linguistics
  • Internet security / Cyber Security
  • Web services and performance
Cloud Computing
  • Architectural cloud models
  • Programming cloud models
  • Provisioning/pricing cloud models
  • Data storage and computation in cloud computing
  • Resource and large-scale job scheduling in cloud computing
  • Case studies of green cloud computing
  • Cloud Security
  • Legal Issues
  • Patents
  • Enabling technologies and tools
  • Future technology and Learning
Application of Chaotic Computing
  • Chaos-Based Data Security
  • Democracy and the Citizen
  • e-Administration
  • Policy Issues
  • Virtual Communities
  • Information Governance
Green Computing
  • Advanced IT energy-aware technologies
  • Big Data
  • Green Computing, Geo-energy, E-Cycling
  • E-Inclusion, Electronic waste
  • Energy Efficient Ethernet
  • IT energy management
  • Power-aware networking and software
  • Power-efficient architectures and chip designs
  • Smart Grids applications
  • Technology as Green Enablers (Grid, Cloud, Data Centers, Virtualization)
Computer Games and Multimedia
  • Gaming – Hardware and Accessories
  • Game Design and Development
  • Academic Courses for Game Design & Development
  • Cultural and Media Studies on Computer Games
  • Laws, Regulations, Certifications and Policies for Gaming
  • Games and Intellectual Property Rights
  • Game Security
Intelligent Data Management
  • Intelligent Agents
  • Intelligent Systems
  • Intelligent Organisations
  • Content Development
  • Data Mining
  • e-Publishing and Digital Libraries
  • Information Search and Retrieval
  • Knowledge Management
  • e-Intelligence
  • Knowledge networks
  • Collaborative Learning
  • Curriculum Content Design and Development
  • Delivery Systems and Environments
  • Educational Systems Design
  • e-Learning Development
  • e-Learning Organisational Issues
  • Evaluation and Assessment
  • Virtual Learning Environments and Issues
  • Web-based Learning Communities
  • e-Learning Tools
  • e-Education
  • Games and Learning
  • Natural sciences in digital society
  • Biometrics
  • Bioinformatics
Resource virtualisation
  • Monitoring and auditing in cloud
  • Scalable and elastic cloud services
  • Social computing and impacts on the cloud
  • Innovative HCI and Touch-Screen Models
  • Mobile commerce, handheld commerce and e-markets on cloud
  • Teleworking, Tele-conferences and Virtual meeting
  • Digital Economies
  • Knowledge economy
  • eProcurement
  • National and International Economies
  • e-Business Ontologies and Models
  • Digital Goods and Services
  • e-Commerce Application Fields
  • e-Commerce Economics
  • e-Commerce Services
  • Electronic Service Delivery
  • e-Marketing
  • Online Auctions and Technologies
  • Virtual Organisations
  • Teleworking
  • Applied e-Business
  • Electronic Data Interchange (EDI)
Semantic Web
  • Big Data and Metadata
  • Semantic Web Design
  • Semantic Technologies
Secure Technologies
  • Internet security / Cyber Security
  • Web services and performance
  • Secure transactions
  • Cryptography
  • Payment systems
  • Secure Protocols
  • e-Privacy
  • e-Trust
  • e-Risk
  • Cyber law
  • Forensics
  • Information assurance
  • Mobile social networks
  • Peer-to-peer social networks
  • Sensor networks and social sensing
  • Data Security Issues
  • e-Health Policy and Practice
  • e-Healthcare Strategies and Provision
  • Medical Research Ethics
  • Patient Privacy and Confidentiality
  • e-Medicine
  • Telemedicine
Industrial Developments
  • Trends in learning
  • Applied research
  • Cutting-edge technologies
Research in Progress
  • Collaborative Research
  • Future Technologies
  • New Trends And Experiences
  • Global Trends
  • Social Inclusion
  • Intellectual Property Rights
  • Social Infonomics
  • Computer-Mediated Communication
  • Social and Organisational Aspects
  • Globalisation and developmental IT
  • Social Software
Smart City
  • Smart sensors
  • Smart city infrastructure
  • Smart data for business intelligence
  • e-Mobility and Smart Transport

Young Researchers Contributions

i-Society welcomes ongoing research from undergraduates, graduates/postgraduates and professionals.

Full Paper

You are allowed a total of 6 pages for your paper (including all figures, tables, and references). Additional pages cost €25.00 per page with a maximum of 2 pages. If you are planning to submit a Full Paper, you do not need to submit an Extended Abstract.

Extended Abstract (Work in Progress)

The extended abstract should not exceed 2 pages (including introduction, body of knowledge and conclusion, supported by not more than 10 references). Please submit your extended abstract in PDF format at